Reorganize Naval can be used as an order in a Convoy Route.
This order transfers ships from one Fleet to another Fleet. Considerable detail regarding this order is given in Chapter 5 The Space Fleet. For clarity, the relevant information is repeated here.
The Reorganize Naval order is used to transfer ships from one Fleet to another. If you specify the keyword “ALL” as part of the RN order, every ship in the first Fleet specified in the order will be transferred to the second Fleet specified in the order. All cargo will also be transferred to the second Fleet. If you specified one or more ships, the individual ships will be moved from the first Fleet to the second. At the conclusion of all ship transfers, cargo is moved between the Fleets to balance the cargo loads. Note that you do not specify the actual cargo that is to be transferred from one Fleet to the other. Your naval commanders and their fleet cargomasters make these choices, and do their best to balance everything out between the two Fleets. If you want to make specific transfers of cargo, either transfer every ship from one Fleet to the other (all cargo will then move along with those ships), or transfer the important cargo down to a Population Group using the Offload Cargo order. Then transfer the appropriate cargo items back up to another fleet using the Load Cargo order. You are well advised to keep your Fleets independent from each other, and use the “ALL” option whenever possible. It doesn’t do you a lot of good to maintain countless Fleets in the same location anyway. There is no advantage in battle for having many Fleets, and it will take you many more orders than usual to accomplish simple tasks.
Optional: If you specify the key word “FUEL” in the Quantity # 24 variable slot (the last field), a FUEL order will be executed for you at no order charge immediately following the RN, using the two RN fleets and the SPLIT option of the FUEL order (i.e. balancing the fuel load proportionally between the two fleets). The FUEL order does not consume an action point for either fleet and when executed as part of an RN order, does not count as an order for charging purposes.
Requires no Action Pt.
RN, Fleet # From, Fleet # To, Ship # 1, Qty Ship # 1, Ship # 2, Qty Ship # 2, ..., Ship # 24, Qty Ship # 24
Fleet # From: The first Fleet ID # involved in ship transfers. Ships transferred do not all have to come from this Fleet unless you use the ALL option for the first ship listed.
Fleet # To: The second Fleet ID # involved in ship transfers. Ships listed below can come from either Fleet and be transferred to the other Fleet unless you used the ALL option for the first ship listed. In that case, every ship from the first Fleet will be transferred to this Fleet.
Ship #1: The first ship you want to transfer from one Fleet to the other. If you use the ALL option here, every ship in the “Fleet # From” Fleet will be transferred to the “Fleet # To” Fleet and you need not make any more entries in this order. If you listed a specific ship name here, you will need to specify a quantity for that ship type in the “Quantity # 1” field. Should you wish to transfer more than one ship type, additional ship types and quantities can be specified in subsequent fields. In any event, both Fleets are at the same Orbital Location.
Quantity #1: The Quantity of the first ship type that you want transferred. If you used the ALL keyword for the first Ship transferred (in the “Ship # 1 field), then the Quantity for the first ship type is not needed.
Ships # 2-24: Remaining ship types that you want transferred.
Quantities # 2-24: Quantities of the remaining ship types that you want to transfer.
RN, 40, 6, ALL
Every ship in Fleet # 40 is transferred into Fleet # 6. All cargo in Fleet # 40 goes along with the ships. Fleet # 40 remains as an empty shell, but would have no ships or cargo in it. This order would fail if the two Fleets are not co-located at the same Orbital Location.
RN, 40, 6, Pathfinder, 2, Fletcher, 12
Two Pathfinders and twelve Fletcher class ships are transferred from Fleet # 40 to Fleet # 6. If the two Fleets are not co-located at the same Orbital Location, the order will fail. If a particular ship ordered to be transferred does not exist in Fleet # 40, it will not transfer. As many ships as possible will transfer, up to the quantities you specify, so if there are only ten Fletchers in Fleet # 40, ten will transfer instead of the twelve that you ordered. Cargo is balanced once all of the ships have transferred or failed to transfer, as appropriate.
RN, 40, 6, Pathfinder, 2, Fletcher, 12, ......FUEL
Two Pathfinders and twelve Fletcher class ships are transferred from Fleet # 40 to Fleet # 6. If the two Fleets are not co-located at the same Orbital Location, the order will fail. If a particular ship ordered to be transferred does not exist in Fleet # 40, it will not transfer. As many ships as possible will transfer, up to the quantities you specify, so if there are only ten Fletchers in Fleet # 40, ten will transfer instead of the twelve that you ordered. Cargo is balanced once all of the ships have transferred or failed to transfer, as appropriate. Once the RN order completes, a FUEL order will execute using Fleet # 40 and Fleet # 6 with the SPLIT option (i.e. balancing the fuel load proportionally between the two fleets).
Note: The “FUEL” key word must be issued in the last field of the RN order (the Quantity # 24 variable).
Content contributed by Raven Zachary from the SuperNova: Rise of the Empire Orders Supplement by Rolling Thunder Games