Naval Movement can be used as a Standing Order - XNM. The information below also pertains to this Standing Order.
Naval Movement can be used as an order in a Convoy Route.
Naval Movement orders are used to move Fleets from one Orbital Location within a Star System to another Orbital Location within the same Star System. Use the Move To Warp Point order to move to a Warp Point. Use the Warp order to direct a Fleet to transit a Warp Point. This order is used to move to planets or moons inside a Star System. The System Scan order gives the exact Orbital Location designations for every orbital planetary body in a Star System. Every ship in a Fleet performing this mission must have at least one Action Point remaining, or the order will fail. This means that Orbital Installations and Surface Fortresses in a Fleet will prohibit that Fleet from performing this mission. To ease game play, Fuel is not used for Naval Movement missions. Fuel is only required by Fleets conducting the WARP (Warp Movement) mission.
Requires 1 Action Pt to execute.
NM, Fleet #, System Name, Orbital Location
Fleet #: The ID # of a Fleet that is moving.
System Nsame: The name of the Star System that the Fleet is in.
Orbital Location: The Orbital Location that the Fleet is moving to. To move to a moon, indicate its exact Orbital Location (“4c” for instance would mean the third moon orbiting the 4th planet in the system).
NM, 56, Hercules, 5
Fleet # 56 moves to Orbital Location 5 in the Hercules Star System.
NM, 400, Zeus, 7d
Fleet # 400 moves to the fourth moon orbiting the 7th planet in the Zeus Star System. Always refer to your System Scan results to check on the exact Orbital Locations of everything in a Star System.
Content contributed by Raven Zachary from the SuperNova: Rise of the Empire Orders Supplement by Rolling Thunder Games