Move to Warp Point can be used as a Standing Order - XMOVE. The information below also pertains to this Standing Order.
Move to Warp Point can be used as an order in a Convoy Route.
This is the order used to move a Fleet to a Warp Point. Warp Point ID #’s in a Star System can be obtained by executing a System Scan. Every ship in a Fleet performing this mission must have at least one Action Point remaining, or the order will fail. This means that Orbital Installations and Surface Fortresses in a Fleet will prohibit that Fleet from performing this mission. To ease game play, Fuel is not used for Move To Warp Point missions. Fuel is only required by Fleets conducting the WARP (Warp Movement) mission.
Requires 1 Action Pt to execute.
MOVE, Fleet #, System Name, Warp Point #
Fleet #: The Fleet ID # that is moving.
System Name: The System Name where the Fleet is located. This is redundant since the Fleet knows what System it is in, but is used as a check to ensure that the System has been previously surveyed.
Warp Point #: The Warp Point ID # that you want the Fleet to move to.
MOVE, 164, Alabaster, 40456
Directs Fleet # 164 to move to Warp Point 40456 in the Alabaster Star System.
Content contributed by Raven Zachary from the SuperNova: Rise of the Empire Orders Supplement by Rolling Thunder Games