Scientists also conduct research. There is a chance each turn that a scientist will add research points to a technology you are currently researching.
The factors that affect the probability of a minor breakthrough are:
- Whether the scientist is in a fleet or on world. A world is better.
- The distance of that world from your home world. The further the better.
- The difference between that world and your home world. Unusual worlds are best eg frozen worlds close to the sun.
- The presence of your science installations in that system – possibly 1% per installation.
- The rank of the scientist, though that is more likely to just affect the number of points you receive – possibly 1% per rank.
If you have a hit, the scientist will add a number of points to the tech.
- Reduces the difficulty of a Warp Survey (SURV) when with a fleet. 5% per level.
- Assists with research activities for your empire. Best at remote, unique worlds.
| Level |
Title |
| 1 |
Scholar |
| 2 |
Professor |
| 3 |
Technologist |
| 4 |
Academician |
| 5 |
Senior Scientist |
| 6 |
Master Scientist |
| 7 |
Chief Scientist |
Content contributed by Raven Zachary from Scott Vandersee's Draco Advice document.